![]() ![]() In a 24 hour period its possible to get upwards of 8500+ hits in and at an average of 670k exp per hit thats 5.7 billion experience on a hero in a day. Losses vs Levels not that bad considering going back to hitting tens and building archers solely for speed farming. ![]() With a heal rate of 65% you will loose 7875 scouts per hit. It averages out to be about 670k exp per hit every 10 seconds. You can expect to see Experience for the hero to range from about 550k exp- 910k exp. #INSTANT TREBS EVONY FULL#The loyalty on your hero will be at 1 very soon into this process which is why it is imperative that the defender keeps a full Feasting Hall. Then he hits the defender with 22500 scouts and the hero you want to level. The attacker hits the valley that is reinforced be the defender with 1 scout and a bad hero(to give them 3 honor for your 65% heal). To start the attacker needs to have 0 honor and its best to apply a Penicillin for 65% heal rate. For this to work best the defending city(treb hero) should have no troops and gates open so you will get 156k exp per hit and greater chance at winning items such as Teleports, Amulets, Hero Huntings, Holy Waters, and Speakers. Then they fill up their Feasting Hall with hero's including their treb hero. Once that is all set up you have the Person With the Treb hero take the valley below you or that's 1 mile away from you and reinforce it with 50k scouts or more doesn't really matter how many.
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